AI Insights · Timothy · January 2023
Top 5 Anime Games Performance in Saudi Arabia Q4 2022
The top 5 anime games in Saudi Arabia during Q4 2022 show varied trends in weekly downloads, revenue, and active users, with some games experiencing significant peaks and troughs.
Performance of Top 5 Anime Games in Saudi Arabia Q4 2022
During the fourth quarter of 2022, the top 5 anime games in Saudi Arabia displayed varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the trends for these popular titles.
ONE PIECE Bounty Rush
Throughout Q4 2022, weekly revenue for ONE PIECE Bounty Rush experienced fluctuations, peaking at around $39.4K in late September and dipping to approximately $8K in mid-November. Weekly downloads showed a downward trend, starting at 7.2K in late September and falling to about 3.7K by the end of December. Active users saw a gradual decline from 86.3K to 76.9K over the quarter.
Captain Tsubasa: Dream Team
Captain Tsubasa: Dream Team showed a significant increase in revenue, reaching approximately $20.7K in the final week of December. Downloads also increased, peaking at around 2.4K in late November. Active users grew steadily, starting at 2.1K in late September and reaching approximately 3.5K by the end of December.
The Seven Deadly Sins
For The Seven Deadly Sins, revenue saw a sharp peak at about $14.1K in late November. Downloads remained relatively low, fluctuating between 142 and 433 weekly. Active users experienced a slight decrease, from 1.6K in late September to around 1.3K by the end of December.
Bleach: Brave Souls Anime Game
Bleach: Brave Souls Anime Game showed relatively stable weekly revenue, with a notable increase to $5.6K in the final week of December. Downloads peaked at around 1.1K in late November. Active users remained stable, fluctuating slightly but maintaining around 9.9K by the end of December.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE saw a significant revenue spike to approximately $5.7K in the last week of December. Downloads remained steady, peaking at about 6.4K in early October. Active users showed a consistent trend, starting at 11.3K in late September and ending at around 12.9K by the end of December.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed analysis and data, readers are encouraged to visit Sensor Tower.